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vectromirror

Détails du jeu

Développeur The Vectromirror Initiative
Éditeur Burnout Game Ventures
Date de sortie 27 May 2023
Plateforme / DRM Steam
Type de clé game
Classification d'âge

Description

This new simulation, Vectromirror contains more advanced, rigorous trials than its predecessor experiment. The Test Subject still needs to traverse each course. Optimizing the Test Subject's pre-existing set of "special abilities" (e.g., wall-running, double jumping, parkour, etc.). Also added are a stasis hold/throw ability, which allows the Test Subject to further exercise creativity in puzzle solving and an ability to overcome obstacles. Reflexes The Test Subject proved capable of moving at breakneck speeds during initial testing. However, this did not optimize our desired mobility capabilities for the Test Subject despite this promising initial result.The Test Subject may now traverse surfaces easily while locking securely onto said surfaces.Additional note: Each time the Test Subject is deployed, a different level of reflexive memory adaptability is produced. This variance should be closely observed. Force Pull, Hold, and Push Our previous test focused on the Test Subject's ability to remove objects in its path via push and pull manipulation. Unfortunately, this did not advance the AI's response system with enough significance, rendering this method insufficient.However, we decided to keep the Test Subject's ability to create massive blasts of energy intact. Rather than simple object manipulation, as was the case in the previous test, the Test Subject's energy blasts now allow it to hold objects in a suspended state and propel objects in a specific direction. Accelerated Jumping Further optimization includes its accelerated jump ability—more commonly known as a "double jump." We have increased the accessibility of this ability by allowing the "double jump" to activate so long as the Test Subject's first jump initiates from a solid surface. Instant Memory Recall Upon Destruction We have also continued to allow for the Test Subject to "reload" its scenario progress to an earlier point (a "checkpoint") should it meet its demise. Besides, this instant recall ability will allow us to determine the effectiveness of the Test Subject's emotional stimuli.

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