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special-request-chapter-2

Détails du jeu

Développeur Nemiegs
Éditeur Nemiegs
Date de sortie 31 Dec 2026
Plateforme / DRM Steam
Type de clé game
Classification d'âge PEGI 18

Description

Laura is no longer on the outside. Her public image is now linked to PAM. Her presence is visible, and her role is no longer something she can refuse without consequence. The city begins to see her differently. Not just as a professional — but as something more. The attention lingers. And she feels it. What once felt like protection begins to shift. Trust becomes uncertain. Expectations sharpen. Questions arise — and she has no answers. Within PAM, the rules evolve. Responsibilities expand. Privileges disappear. Performance is no longer measured by results. It’s measured by alignment. Meetings become evaluations. Opportunities become tests. And correction is no longer explained. New environments open up — some public, some carefully hidden. Nothing is random. Outside PAM, things start to fall apart. Laura is not forced to stay. But leaving is no longer simple. Every decision carries weight — not as a system, but as a consequence. Through the Pure / Corrupt psychological framework, her choices shape how she interprets pressure, trust, and her own behaviour. The Corrupt path now branches further: Independence — or submission. Different paths reveal different truths. Different responses lead to different forms of control. Chapter 2 expands the world, deepens the systems of influence, and introduces the structures that will define everything that follows. Nothing is fully explained. But everything is already in motion — with or without her. FEATURES Second chapter of a four-part psychological thriller visual novel Significantly expanded content — more scenes, more choices, more consequences Thousands of high-quality images and animated sequences Deeper psychological systems shaping perception, trust, and behaviour Corrupt path expands into Independent and Submissive trajectories Multiple overlapping storylines influenced by player decisions New environments — from public spaces to controlled internal PAM locations Cinematic 2D visuals with a realistic, atmospheric presentation

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