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bolsheviktion-2-yurovskys-revenge

Détails du jeu

Développeur Pelican Blue Software
Éditeur Pelican Blue Software
Date de sortie 17 Jul 2026
Plateforme / DRM Steam
Type de clé game
Classification d'âge PEGI 18

Description

Russia, 1920. Two years after the carnage you unleashed upon the communist regime in Bolsheviktion 3D, your marriage to the princess has produced a beautiful baby boy. One stormy night, your son’s screams shatter your peaceful life. You find a ransom note, a trace of blood—and an empty crib. You grab your pistol from the closet and give chase. Your son needs you. Features Four epic acts. 16 sprawling Levels. 4 Secret Levels — From the comforts of Alexander Palace to the blood-stained tunnels of the gulags and the industrial heartland of post-revolutionary Russia, hunt your son’s captors without mercy—and kill any Bolshevik who gets in your way. Expanded Enemy roster — Face nine distinct enemy types and four brutal end-of-act bosses—from dim-witted Brownshirts to the ferocious Black Guard and heavily armoured flamethrower troops. Three new weapons — The four classic Bolsheviktion 3D weapons return, joined by the C96 pistol, a double-barrelled shotgun and a flamethrower for roasting Bolsheviks. Four difficulty modes — Choose from Give Me a Go, Dad, Don’t Be So Tough and Let’s Go, Boys!—easy, medium and hard. Think you’re a professional? BOLSHEVIKTOR! mode awaits, and it is not even remotely fair. Rubles & Collectibles — Loot Bolshevik treasure and recover your son’s missing heirlooms. Spend your hard-earned rubles building a library of forbidden anti-Bolshevik books, each granting a powerful in-game perk. Smarter, Meaner Secrets — Wolfenstein-style pushwalls are only the beginning. Search for fake walls, hidden switches, pressure plates and rising or lowering platforms. 31-track original soundtrack - specially composed to match every level of the campaign, all in glorious MIDI. Supercharged Retro Raycasting Engine — Built from the ground up in pure C, classic raycasting is massively expanded with true height variation, multi-level texture-mapped floors and ceilings, dynamic lighting, colour grading, skyboxes, animated textures and moving objects — all rendered in software.

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