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Command:MO - Tides of War DLC

Game details

Developer Command Development Team
Publisher
Release date 31 Mar 2026
Platform / DRM Steam
Key type dlc
Age rating

Description

A Region on the Brink The year is 2025. What began as a trade partnership has evolved into a militarily coordinated bloc as ASEAN responds to mounting pressure and coercive activity in disputed waters. Following the success of previous joint exercises, ASEAN launches ASEX-25, a bold, week-long demonstration of unity featuring land drills in Malaysia and major naval and air operations north of China’s 9-Dash Line. Beijing views a unified, militarized ASEAN as a direct challenge to its regional ambitions. In response, China deploys its Maritime Militia and Coast Guard forces to harass and disrupt the exercise—triggering a dangerous escalation ladder that could ignite the entire theater. You command ASEAN forces through this unfolding crisis. Campaign Structure – Escalation by Design Tides of War unfolds across six tightly focused scenarios, each covering up to 24 hours of operations and 1–2 primary objectives. The campaign traces a deliberate path from gray-zone coercion to full-scale conventional conflict: ASEX-25: Non-kinetic confrontation as maritime militia vessels intrude into exercise zones. Issue warnings, conduct boardings, and use non-lethal force to maintain order. Pay to Park: Militia flotillas anchor provocatively near the Paracels, drawing coast guard forces into tense standoffs. Apocalypse No: Intelligence reveals a convoy reinforcing Chinese island bases with missiles and SAM systems. Submarine forces must intercept. Paracel Strike: ASEAN launches precision strikes on militarized island facilities. Mainland air power responds. One Vision, One Identity, One Community: A new Southern Theater commander seeks decisive retaliation, deploying a carrier group into contested waters. The Battle of the South China Sea: Full-theater engagement as ASEAN’s combined air forces fight to preserve naval power and regional balance. Continuous Loss System: Every Decision Matters A defining feature of Tides of War is its Continuous Loss Script design: Losses and damage carry forward between scenarios. Attrition accumulates across the campaign. Early caution, or recklessness, directly shapes the final battle. The first five scenarios become a strategic balancing act: complete objectives while preserving combat power for the climactic confrontation. Survival, restraint, and force protection are just as important as aggression. Design Philosophy Unlike platform-focused showcase scenarios, Tides of War emphasizes: Escalation management Gray-zone and hybrid conflict Submarine interdiction Joint air–naval warfare Theater-level force preservation Each scenario serves as a focused operational study in crisis escalation, testing both tactical skill and long-term operational judgment.

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